Na''em Pack - OLD INFO

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Deviation Actions

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WoLF: The Na''em Guild InfoOnni Pack || Sanguis Cult || Morass Pack || Aatana Shaanae || Aelcoast Union || Tuka'ii Tribe The Kinder Gang || Harami Clan || Verndari Guild || Na"em GuildLoners || Creatures ~~~~~~Traditions and Practices | Beliefs and Behaviors | Creation Story and Lore |The Song in Na''emIMPORTANT NOTE: Na''em has an Allegiance Prompt that is required to remain in the pack! If you only have one character, this prompt is required to remain in the group! Please check out the Scent Marker for the prompt and timeline for completion., ,,Na''em is primarily a nomadic pack and their regard to territory, while respectful, is rather lax. Traditionally the pack only marks the main den areas and territory nearest these sections and migrates along a select path with the changes of seasons. They can be found roaming up to 10 miles outside their marked territory region - often with their own names for these locations though respectful of the loners of the area. The pack only remains on a single migration trail for three to five full turns of the seasons (3-5 years) before abandoning the trail for a new one. In times of great need or a presented danger to the pack, Na''em may abandon the trail earlier for a newer, safer location. The pack also generally keeps its core member count low – driving wolves out when too many are present or when young reach their young adult age. As a result, the pack has very loose ties to one another, though mostly the members continue to keep in contact with the pack once they leave. Often, past members leave to create a new β€œCoven” of their own, bringing with them the continued beliefs that these wolves hold incredibly dear.,Pack Status and RelationsOpen to New Members: YesOpen to Current Members: Yes - 20 maxOpen to Litters: YesDo Litters Affect Member Cap: No - in game litters do not count until 1 year old.Member Extants Allowed: Yes - Must still complete Song/Allowance!Onni - Pack is Known by Name | Location is known | Formalized Trade Agreement ,Mas'te (Sanguis) - True Name is Not known | Location Not Known | Formalized Trade Agreement,Morass -  Pack's Existence Not KnownAatana Shaanae - Pack is Known by Name | Location Not Known | Formalized Trade Agreement Aelcoast Union - Pack's Existence Not KnownKinder Gang - Gang's Existence Not KnownHarami Clan - Clan's Existence Not Known Tuka'ii Tribe - Tribe's Existence Not KnownVerndari Guild - Pack is Known By Name | Location Known | Formalized Trade Agreement,Loners - Neutral; Unwelcome if Ill/Injured or display aggressionOther Creatures - Neutral; Cannot become Na''emmai,Summary of Culture and PracticesPlease refer to the pieces in the Na''em Info Hub for full information.Strangers are allowed to stay for up to 30 days so long as they present no ill-will toward the pack. However, the Na''emmai will never defend or help other packs in any conflict - and will flee from conflict if able. They will stand their ground, however, when backed into a corner. Empathy towards strangers is not known to the sick or dying as they fear their Ghosts haunting them for the lack of a Song.Every Na''emmai has a Song - a spiritual melody, beat or rhythm that is told to their birth Mother by the Ancestors. Any mother who cannot hear the Song, the Council or Coven can try or the wolf is given the Allowance. Strangers attempt to seek this hidden Song by meditating in the Place of Life to find it. Those who do not believe in the Song or cannot find it can request to be given the Allowance. Only wolves who have a Song or the Allowance are protected from becoming Ghosts. There are several ceremonies and practices the pack partakes in that are based on the Song - you can read more about them here: The Song in Na''emThere are three main spiritual beliefs that the Na''emmai have - the Ancestors (departed Song Wolves), Ghosts (departed wolves without Songs) and Spirits (the essence of the creatures and world around them). Some Spirits have physical form, such as the Vulture while others are in signs around them (flowers growing, water running and certain celestial events). They also believe that history is important - so they have many songs of their history and the history of others. To honor the Spirits and Ancestors, they believe in humility and unity - shunning those who choose to take the path of individuality and pride., In-Game History2016 and Earlier Pre-game Brief History - Relocation to the Sanctuary: A few years prior to the start of the game, the current Coven and other members of Na''em were captured in a relocation effort to help the pack survive. The wolves were then introduced together into the Sanctuary after all were checked to be pure wolves and healthy. Thrown into a new world, this is deemed the work of Ghosts (malevolent spirits of departed wolves) and they attempt the Choosing and Marking of the Path. Eventually they settle on the Path that is chosen for the start of the game and there are at least 2 full rotations of the Path before the game begins. This would put the pack in canon at about early 2014 within the Lunar Wildlife Sanctuary. During the first attempts at Choosing a Path, they encounter the Aatana Shaanae and create a trade agreement that would be formalized once they settle. However, the Na''emmai never had a chance to finish formalizing the trade and both packs forgot one another with the passage of time as Aatana was a rather reclusive group of wolves.Oct 2016 - War with Howahkan: After a Na''emmai inadvertently insulted the alphess of Howahkan, the pack of warriors came to Na''em's pack lands and attacked them! With no choice but to fight back Na''em defended themselves to the best of their ability.Nov 2016 - Conclusion of the War: Na''em ultimately defeated the invaders. At the end, the Coven attempts to offer an olive branch of trade and starting over, which is summarily rejected.2017 Apr 2017 - Tentative Talks with Onni: The Coven first attempts trade talks with the alphess of Onni at the time Kasmira. However, no trade agreement is reached so the Coven decides to try again another time.June 2017 - The Falls Disaster: Young adolescent Riker makes a grave mistake dancing upon the weakened rocks at the top of the old Northern Territory area. The resulting rockslide and destruction of the waterfall's old path floods the den site and endangers wolves living in the pack. Riker feels guilt while the Coven tries to reassure him.2018Feb 2018 - Onni Formal Trade Agreement: Visiting Friedensfest with other Na''emmai (including Riker) the Coven meets the then alpha of Onni Duston to attempt a trade agreement again. This time, they succeed in solidifying a trade agreement. Riker does not return to Na''em at the conclusion of the festival. During the festival, Coven meets Namlag and they agree to formalize trade with their respective packs at a later time.Mar 2018 - Choosing of the Path initiates: Upon return to their Northern Territory, it is clear the Na''emmai can no longer live there. The decision is made to start the Choosing and the pack leaves - though not all follow the pack on their difficult journey to find a new home.2019 Mar 2019 - Marking of the Path: The sign from the Ancestors comes and the Coven stops their journey now they have arrived in what will be their new Southern Territory. The Marking of the Path initiates where wolves journey north to find a suitable path and Northern Territory to mark out while the Southern Territory is also marked out.May 2019 - Mas'te Formal Trade Agreement: Namlag and Coven meet again and they formalize a trade agreement. Namlag does not divulge her true name or the name/location of her pack - instead calling them the Mas'te to make them sound similar to Na''em. Coven agrees to this trade pact as it, in his mind, benefits the Na''emmai greatly.June-Aug 2019 - New Northern Territory Floods: During Hurricane Warner, the Northern Territory floods. the Coven does not wish to abandon their path just yet and asks for the help of the pack and the Ancestors to save their new home. Luckily they do and the flood leaves no lasting damage to the Northern Territory.Sept-Nov 2019 - Contact with Ghosts: Young Na''emmai Sparrow and Kestrel encounter a spy-cam wolf pup. Coven sees it and remembers that seeing such a thing had been the last thing his pack saw before they were relocated and ripped away from half of his old pack. Angry, he destroys the thing - Sparrow believes later she is cursed while Kestrel views the event differently. But ultimately the Coven feels he is at fault he didn't find the Ghost first.Dec 2019 - The Choosing and Stripping of the New Coven: Approaching the age of an Elder now and realizing so many terrible things have happened as of late, the previous Coven decides it is time to step down and Choose a new Coven. The meeting of the Council ensues and the wolf chosen is Notah. He accepts the appointment and is stripped of his name and the things that made him an individual - assuming the name Coven while the previous Coven returns to his birth name of Toma'gwe.2020May 2020 - Rekindling and Broken Promises: With Notah as the New Coven and Brunhilda as a member of the Council, the spring brings the two close once more as they share memories of their past love and decide to have a night together to try and rekindle the past. Ultimately, both find there is no way to go back to the love they once had and Coven finds himself breaking his oath to the Na''emmai when he finds out they had conceived pups. He decides he cannot be their father in name as punishment for his broken promises. July 2020 - Promotion of Quill to Council: Quill brings a potential trade prospect to the Coven from her travels. And while she had waited before sharing this info, the Coven is still thankful and grateful to her skills and promotes her to Council for the Travellers.Sept 2020 - Verndari Trade Agreement: Shortly before the southern fire started in Verndari and Na''em, the Coven and a contingent heads out to Verndari and establish a trade agreement with General FarkasSept-Nov 2020 - Firestorm Event: Fires spark along the Path on the way to the Southern territory and one of the pups becomes lost during this time. They are returned later but the Coven is tense and worried with fires flanking both the north and southern borders. However, the fires are put out when fall ends, not touching either border and the Na''emmai remain safe. Traveller Niamh heads out during this time and encounters the Aatana Shaanae once more. 2021January 2021 - The entire litter from Brunhilda and the Coven make it to adolescence within the pack so a large Tasking Ceremony is held for them and they all choose the tasks they wish to hold going forward.May 2021 - Upon the Traveller's return, information about the Aatana Shaanae is relayed to the Coven. Far in their northern territory by this point, he decides to act on this information when the pack returns to the southern territory once more.June 2021 - During the events where hunters and their dogs came to hunt wolves, two of the adolescents on the cusp of young adulthood see the silhouettes of a hunter and dog on the horizon. Wishing to investigate, they find themselves in danger and Council Merchant Brunhilda jumps to their rescue. She dies from a single shot while the young wolves are injured in the confusion.August 2021 - Shortly after the death of the Council Merchant, Toma'gwe dies of old age. The pack knew before his death he was on his way to the Ancestors but his death was still felt in the small pack.November 2021 - Aatana Shaanae Trade Agreement: After much grieving and struggling to ensure the now blinded young Narief is healing well, the Coven then sets out to find the Aatana Shaanae once more and forges a new pact with the pack.2022,Important In-Game CanonPersistence in defying these common Na''em understandings can result in in-character consequences.NOTE: You may not stay within the pack or be an official guild member unless you pass the Allowance or find a Song. This is an enforced IC rule.* You have 30 days to complete this task!All strangers are welcomed until they prove otherwise ill for the pack. Strangers may stay for 30 days before being asked to leave. (see above)Never boast or be prideful or you shall be shunned.**You may hunt/perform tasks alone - however you are encouraged to work as a team.You may travel outside the pack lands, but you should return to the den site to rest.Never put yourself before the needs of your pack.All members are important and precious in their own way.Not sharing with another pack mate in need is not condoned and is punishable.You may have as many wedded mates as both parties approve of.You may take a wedded mate outside the pack or within the pack.You may not force another wolf to marry/mate you. Should they object, they have the right to leave.**One must never become involved in another pack's disputes. Na''emmai should always be neutral.Selfish wolves may be shunned or punished for their behavior.**Violence or coercion is not tolerated. Violators will be severely punished and/or excommunicated.**Putting your fellow pack mates in danger by trading information about them to their enemies is not tolerated. Violators will be severely punished and excommunicated. Possibility of pack territory abandonment after expulsion of the offending member(s).**Boasting and showing pride in your work is not becoming and you will be shunned or punished for your behavior.**Pups without a Song can be provided one by a surrogate mother, the Coven or the Council Storyteller should the biological mother be unable to find their Soul and one of these wolves finds a Song for the Songless.**Any in-game scarring or eviction from the pack will be discussed OOC beforehand. Members exiled IC must pay the Exiled Penalty and choose a new pack. You may not choose Loners unless the section is open to new members.,Na''em FAQPersistence in defying these common Na''em understandings can result in in-character consequences.Is my wolf allowed to wander outside the pack freely? Yes! Na''emmai are allowed to leave and return as they wish so long as they do not neglect the pack as a whole. Travellers and Merchants in particular are allowed and encouraged to travel and meet other packs and wolves to improve the Na''emmai's relations with others to start trade.Does my wolf need to have a literal real life song to qualify for the Song prompt? No! The Song is a spiritual representation of the wolf's life and can be represented by just melody, a dance, rhythm - whatever comes to the wolf to embody their greater being. You don't have to write down what the Song is - just mention what sort of representation they found during their soul searching.Do pups need to complete the Song or the Allowance prompt to remain in Na''em? No! Pups born in the pack automatically are canoned to have their Songs found for them in the traditional manner or by the Council/Coven. Young pups accepted by Na''emmai guardians are also canoned in the same manner. Only outsiders that are juvenile and older upon joining the pack are required to complete this prompt in order to keep your character in-game!What happens if I do not complete the Song or the Allowance prompt within the 30 day limit from joining Na''em? Your character will be force-retired and any antlers used for purchase will not be refunded if you had to pay for the character! This character will also be ineligible to be brought back into Na''em if you repurchase them later. We do not allow abuse of packs to get around closures or in-canon culture and thus you will need to be sure you can complete the Song or the Allowance in a timely manner before applying for Na''em! New members to the game that fail to complete the Song or the Allowance or players whose only character is in Na''em will be removed from the group. Consider this carefully before joining!Does shaming oneself/pride mean the Na''emmai are mean/cruel to members? No! The shaming practice is similar to that of the Ju'/hoansi culture or Amish culture - where one is quietly corrected in a way that only identifies the correct opinion with pity or sorrow for the rule-breaker which elicits shame from the listener for saying something against the ways. In self-shaming, one will apologize for their misgivings or berate their own behavior in their own words as the only wolf who should be cruel about not being humble is the individual themselves. Only the Ancestors can judge their actions besides themselves after all.What happens in canon to the shunned? Similar to Ju'/hoansi culture or Amish culture, the wolf is treated as if they do not exist or talked about as if they had already died. Any attempt from the shunned for attention is completely ignored and eye contact is avoided as if they were not there at all. If the shunned is brushed against or bumped into, the non-shunned will ask if they had run into a Ghost before moving on without apologizing or acknowledging the shunned in any way. The tactic is used to force those non-compliant out of the pack without conflict and wolves still do not outwardly express hostility or derogatory words. Instead, pity or sorrow in the wolf in past-tense for having made their grave mistake in the past and wishing they could repent.What is the difference between the Ancestors and Ghosts? The difference is whether or not the wolf who died knew their Song. Wolves who die outside the Na''emmai belief system are believed to not be able to make it to the Ancestors and join the Moon in the Afterlife and so are trapped as resentful Ghosts on the living world and curse, trick or hurt the living out of spite for their predicament. Meanwhile Ancestors are those who have passed who either had the Allowance Ceremony or had their Song given to them/found by them in their lifetime before passing. With the spiritual link back to the Moon they can find peace and the Afterlife. It is why very ill or dying strangers are turned away - for when they die they will become vengeful Ghosts no matter how nice they may seem on the outside.,Pack MembersMembers: 8/20Females: 3 | Males: 5 Pups: 0 Tier 0 (and pups) - The Na''emmai Wolves who hold no task are merely called by the name of the wolves in the pack. They are taught how to behave as well as expected to assist in all other tasks. This task includes pups as they may not advance until juvenile age. Pups:Taskless: Tahl, Amay, Notah Tier 1 - The Tasked Lowest rank of the tasked wolves. They are taught the skills needed to advance as well as taught how to behave when completing tasks. Medicine Wolf:Storyteller: Damara,Merchants: Imperia (NPC), Loki,Travellers: Beast,Elders: Tier 2 - Journeyman Mid-ranking wolves in their tasks. They usually join task groups managed by higher ranking wolves as well as help teach newcomers to their tasks. Medicine Wolf:Storyteller:Merchants:Travellers:Elders:Tier 3 - Senior Second ranking wolves in their tasks besides Council members. They oversee those below them as well as help teach newcomers to their tasks. Medicine Wolf:Storyteller:Merchants:Travellers: Elders: Tier 4 - Adept Highest ranking wolves in their tasks besides Council members. They oversee those below them as well as help teach newcomers to their tasks. They also assign duties to the higher ranking members below them. Medicine Wolf:Storyteller:Merchants: LupinTravellers:Elders:Selected Rank - Council Hand-selected wolves from the tasks of the pack that help the Coven run the pack. These wolves are usually Beta-ranked before being selected and cannot be an Allowed wolf.Chu'ko (NPC) (Medicine Wolf)Songbird (NPC) (Storykeeper)'Kaece (NPC) (Elder) Tier 5 - Coven The Alpha of the Pack and the one who sacrifices all for every member of Na''em. Coven (Janice)

  
Na"em Territory Ma

Alignment

| Lawful Neutral Type 3: "Internal Moral Compass" |

Na"em: "Song"
Nah-(ch-tch)-ehm

Na"emmai: Member of Na"em (Song Wolf)
(Na-(ch-tch)-ehm-my)

(Roughly based on the Ju/'hoansi culture)













CULTURE

"Na''em is primarily a nomadic pack and their regard to territory, while respectful, is rather lax. Traditionally the pack only marks the main den areas and territory nearest these sections and migrates along a select path with the changes of seasons. They can be found roaming up to 10 miles outside their marked territory region - often with their own names for these locations though respectful of the loners of the area. The pack only remains on a single migration trail for three to five full turns of the seasons (3-5 years) before abandoning the trail for a new one. In times of great need or a presented danger to the pack, Na''em may abandon the trail earlier for a newer, safer location. The pack also generally keeps its core member count low – driving wolves out when too many are present or when young reach their young adult age. As a result, the pack has very loose ties to one another, though mostly the members continue to keep in contact with the pack once they leave. Often, past members leave to create a new β€œCoven” of their own, bringing with them the continued beliefs that these wolves hold incredibly dear."



The Na"emmai behavior with one another

    Na''em members are allowed to roam up to a half-day’s lope away from the den site (up to 10 miles) but are expected to return. Pack members are also allowed to take extended leaves from the pack with the Coven and Council's approval after a particular ceremony is performed for their safety. This allows wolves to come and go as they please and enter into personal contracts with other packs.

    Covens are selected by the Council – as these skilled and humble wolves are considered in high regard. Elders even have their own task as well; continuing to be held in high regard despite their old age or any disabilities that may lead a wolf to early retirement. New Covens are expected to drop their birth name and assume the name of Coven when they assume power as well as cut ties with pups or mates as only the pack’s safety and interests should be considered over the ties to one’s family. Some Covens have purposefully mutilated themselves in order to remove the worldly vices that could mar their judgment; this includes genital mutilation and blinding though there are instances of Covens who do not partake in bodily scarring/mutilation. Members are treated by the Coven as if they were a family by blood – and when one is in danger, the entire pack treats the transgression as an attack on the entire pack’s livelihood. This is greatly caused by the egalitarian ways of their society; ranks do not have the same force of meaning as with other packs. Every member is valued as a part of the whole, despite the loose ties that keep them in place.

  Many practices within the pack are to encourage teamwork and discourages pride as well as violence. This does not mean that there aren't problems within the pack or among pack members. There is no way to prevent or stop wolves of dark intentions but young are trained to be humble and selfless in order to prevent the development of dark intentions due to upbringing. The Song is also an important part of this conditioning as well though having a Song is not required by members but encouraged. And while these practices of the Na''em wolves may seem strict to those not part of the pack, they do not force these practices on those who are not born into their ways and even those born into the pack may or may not practice the same cultural aspects. Those that do may in turn shun the ones that do not, but they are not excommunicated from the pack for being individualized. Instead they are continued to be accepted for their strangeness and their souls prayed for by the Medicine Wolves. They only stress the discovery of the Song on members because of the great fear of Ghosts - but an outsider can make up a Song and the Council Storykeeper would not know the difference - for most ceremonies involve the entirety of the pack to Sing instead of just the individual; so they would have time to memorize it before any point they would need to sing it alone themselves. There are also special ceremonies for those without Songs to become accepted as members of the pack and put to rest in order to help their spirit travel on to the Afterlife.

The Na"emmai behavior towards Outsiders
  • All strangers are welcomed until they prove otherwise ill for the pack.
    • Strangers may stay for 30 days before being asked to leave.

  • One must never become involved in another pack's disputes.
    • Na''emmai should always be neutral.
    Na''em wolves are nomadic and therefore more friendly to outsiders. Outsiders are cautiously welcomed into the hunting range as that area is not as important to the uses of the Na''emmai and they are usually welcoming to wolves that are in need or just passing through. The pack will also flex and change their hunting paths and territory locations based on the appearance of other packs around them though rarely will they change their Path unless threatened. Outsiders who request entry into the central pack territory are tolerated for those looking for temporary sanctuary as well as for those looking to join the pack. However, those entering without request into the central territory are considered marauders and are chased out. While usually non-violent, approaching Na''em wolves in their central marked territory puts a violent marauder at risk, for most of the pack will come to drive the wolf away with any means available including violent battle should a marauder prove to be dangerous. Sick wolves are brought in to be cared for, but if they are on their way to death the dying wolf is dragged or carried as far away from the territory as possible in order to avoid ghosts haunting their lands if they fail the ceremony to be accepted within as Na''emmai.

    With regard to the other packs Na''em is very social; Merchants are often found trading medicinal herbs or specialty kills for either stories of history or herbs/food in return with other packs and even loners. They are a simple pack but rarely takes on enemies as they actively attempt to stay in other packs’ good graces. However, should unrest occur between two or more of their neighbors, Na''em quickly closes their borders and may even move from their current nomadic trail to avoid becoming involved. Trade would immediately halt between any involved parties and it would be difficult or even impossible to get into contact with the wolves of the pack ever again. They are also almost impossible to recruit for help in times of war as they would rather become nomadic once again and exit the region instead of shed blood, possibly creating Ghosts in the process. This heavily stems from their superstitious beliefs about said Ghosts; they would do anything to avoid being haunted for any reason.

    Strangers who wish to join the pack are given a one moon cycle trial chance to discover their Song and share it with the pack or pass the ceremony for wolves who are accepted without a Song. Only wolves who are able to discover their Song or pass the special Allowance ceremony are allowed to stay. If the wolf is a pup or juvenile a female who wishes to be their surrogate mother or a mated pair (do not need to have a female) may retreat to the Place of Life to discover the stranger's Song. The wolves who find the Song and share it are the ones able to adopt the pup. If no one can discover the Song for the young wolf or a stranger cannot find their Song by the end of the trial are offered the option of entering the Allowance Ceremony and Trial. For pups too young to communicate, they will be kept within the pack until they are old enough to understand and accept the Allowance Ceremony and Trial. There are also rare circumstances that a temporary Song may be provided for a wolf who is too young if the Coven takes pity on them, but these are rare in occurrence. Usually the Allowance Ceremony is the pathway to staying in the pack without a Song.
















Code of Conduct

Stop by Amazinadrielle
You may not stay within the pack or be an official pack member unless you pass the Allowance or find a Song. This is an enforced IC rule.*

While the pack is not particularly strict about most rules due to their egalitarian society, there are still regulations and behaviors that are not approved of and can send a wolf into exile due to their practice of them. Many of these behaviors are dealt with by all the pack members though sometimes they are enforced by the Council and the Coven alone. While most punishments involve ostracizing, sometimes scarring or mutilation will occur depending on the severity of the offense.



Guidelines

  • All strangers are welcomed until they prove otherwise ill for the pack. Strangers may stay for 30 days before being asked to leave.

  • You may hunt/perform tasks alone - however you are encouraged to work as a team.

  • You may travel outside the pack lands, but you should return to the den site to rest.

  • All members are important and precious in their own way.

  • You may have as many wedded mates as both parties approve of.
    • You may also take a wedded mate outside the pack or within the pack.

  • You may not force another wolf to marry/mate you. Should they object, they have the right to leave. Violators will be severely punished and/or excommunicated.**

  • One must never become involved in another pack's disputes. Na''emmai should always be neutral.

  • Pups without a Song can be provided one by a surrogate mother, the Coven or the Council Storyteller should the biological mother be unable to find their Soul and one of these wolves finds a Song for the Songless.

Punishable Actions

  • Boasting or being prideful.
    • Boasting and showing pride in your work is not becoming and you will be shunned or punished for your behavior.**

  • Putting oneself before the pack.

  • Selfishness, hoarding supplies from the pack.
    • Selfish wolves may be shunned or punished for their behavior.**

  • Violating a pack mate.

  • Violence or coercion is not tolerated. 
    • Violators will be severely punished and/or excommunicated.**

  • Putting your fellow pack mates in danger by trading information about them to their enemies is not tolerated. Violators will be severely punished and excommunicated. 
    • Possibility of pack territory abandonment after expulsion of the offending member(s).**
















Key Information:
  • *You do not need to write a Song for your wolf. If your wolf IC does not have a Song, they must have passed the Allowance.
  • **Any in-game scarring or eviction from the pack will be discussed OOC beforehand. Members exiled IC must pay the Exiled Penalty and choose a new pack. You may not choose Loners unless the section is open to new members.

History

" As with many indigenous cultures whose history is spread by Song and stories, the passage of time has made the beginning of the pack's history foggy and shrouded in mystery. Many wolves who grew up in Na''em believe that the Creation Story and other Lore are in fact history - regardless of the fantastical elements that these Songs hold. The names mentioned in these stories as well as the visual interpretations of the origins of the pack are very uniform, making it likely that these myths are actually based in truth; just extrapolated and fantasized in order to improve the view of these past events. But the pack is incredibly old and may venture to say as old as time itself.

For more information on these origin stories, visit the journal link below under the title Na''emmai Creation Story and Lore."



The Song


Na''em Creation Story and Lore



The Choosing of the Coven
    When the previous Coven becomes old or very sick the selection of the next Coven begins. The Council will meet to see whom is most prepared and able to take on the task of putting the pack before themselves in every way. They carefully watch and screen those who return from hunts and tasks to observe their behavior as well as their ability to remain humble in every situation. The more humble and self-sacrificing the wolf is, the higher the Council rates the wolf in their selection process. Once all members have been evaluated the Council will meet with the current Coven (if they are still alive) or together to decide whom they wish to select. When a wolf is finally settled upon, they seek out the individual and ask them a series of questions to see if the wolf is indeed willing and able to give up their worldly dreams for the pack. Should the wolf agree, they will be selected for the Coven and sent to the Place of Life to contemplate their life-changing decision.

    Every wolf who then becomes the Coven are expected to contemplate their life and cast off their worldly desires for the sake of the pack at the Place of Life. This often involves some self-mutilation of some kind to prove their willingness to put the entirety of the pack first though this is not always necessary. If the wolf does not have a Song, they are required to find one before they can be considered for the position as is customary for members of the Council as well. Wolves that cannot do so themselves but still wish to go through with some form of mutilation may ask to be accompanied by the Medicine Wolf Council member to help them in what they are unable to do themselves. Sometimes this contemplation can take days or even weeks before the new Coven emerges from the location to rejoin the pack. The length of time spent does not necessarily translate to an ability or lack thereof to cast their worldly desires away, merely an individual's own struggles. No Coven is seen less worthy if their trial was short rather than long nor if they did not injure themselves in the process.

    Upon their return, the Council evaluates the success of the Coven's inner trial and test them to see if they were able to cast off their worldly desires for the sake of the pack. These tests range in type and style, particularly arranged to test the new Coven's ability to shun the things they had desired most in life and may take up to a month or less for them to be certain that the Coven was successful. Should they fail in some way, the second-most humble wolf is chosen and so on. Rarely do the Council have to re-choose the Coven more than three times. Typically they are accurate in their first choice of Coven, though they have been known to make mistakes as well. In the rarest of cases, when all options are exhausted the Council itself will take on the task of leading the pack while a pup not yet touched by social disruptions will be selected to lead - purposefully groomed for the position and made infertile immediately if they are not already infertile by birth.


The Pilgrimage

    Every Spring and Fall the Na''emmai embark on the Pilgrimage, or the beginning of their nomadic trial. It is at this time that they leave the area where they have denned for the winter or summer and head toward the denning area for the next long season. The Coven will howl for the Council to assemble and then all the wolves will howl for the rest of the pack to make sure no one is left behind during the Pilgrimage. Once all the wolves are assembled the Coven will recount the members before assembling the Pilgrimage line for the trial.

    Then the long journey to the South for winter or the North for Summer begins. The wolves travel in a long line with the Travellers in the front as well as the rear of the group. Elders come next in the line, then Merchants and Storytellers with the Medicine Wolves and the Council near the end. At the very back the Coven walks to make sure no one is lost or left behind. When a Traveller alerts the pack to possible danger, the Coven rushes to the wherever the danger is in order to give himself to protect the pack. This arrangement is almost never changed no matter how fit the members are. Sick or dying members are carried along with them by the strongest and fittest wolves if they are unable to walk. If they are still fit enough to walk, they lead the line of wolves so that if they are ambushed by other wolves the sickly will die first.

    During the Pilgrimage, they pass the Place of Life for that region of their territory. Here they rest for seven days to assure the spirits that they will return before continuing on. They travel using temporary dens to rest and hunt as a group to help build bonds with one another. This is the time when the pack displays their most egalitarian of behavior as they work together and pack ranks are most fervently ignored. Upon reaching the Place of Life at their next seasonal home they stop to rest for seven days there as well to celebrate their return with the Spirits and Ancestors. After this celebration and time of rest the pack will move back into their previous den site and settle down into more normal activities once again.

    While each Pilgrimage path varies, they usually are not on the path for the entire length of the season and are instead travelling for at most the length of a full moon cycle. Their current Pilgrimage path takes approximately three weeks for the wolves to walk (including the two seven days of rest at the two Places of Life) before arriving to the other part of the territory. Therefore they occupy the Northern range in Spring-Summer and the Southern range from Fall-Winter.


































Belief system

 "While the pack itself isn't particularly religious by any means they are spiritual in the same way the Ju/'hoansi are. Because of their openness to beliefs and lack thereof, they accepts all wolves of any denomination as long as they are able to stay within the limited rules and laws of the pack. Oftentimes native Na''emmai may try to analog the other wolf's beliefs to their own to better include them in the pack's ways without impeding on the other's beliefs. This associative practice is ingrained in their ways in these beliefs since they already stress togetherness and humility from a very early age. Na''emmai who differ in beliefs are never seen as different; just as no wolf is seen as different in their eyes.

Below are the core "entities" that the Na''emmai believe in. The development of these beliefs by members is not necessary, though your wolf may be interested in these aspects."



The Ancestors

     The Ancestors refers to the souls or spirits of the wolves that had died before them in Na''em or even wolves who have died that had never existed in Na''em that somehow found the Song to take them to the afterlife. The souls and spirits of those who died live in a conglomerate in the afterlife, watching over those who still live like a benevolent God.

This is their own equivalent to a benevolent afterlife, though this really isn't a religious aspect so much as a cultural aspect of the society. Members are allowed to believe in whatever God(s) they wish and afterlife they wish should they practice or not - most wolves in Na''em born into the culture are agnostic however and view the Ancestors not as tangible but a part of life.


Spirits

  The Spirits refers to the elements of life and their embodiment in a spiritual or ethereal being. They do not have names except for the Dread Spirit. These Spirits are the equivalent to God(s) in other cultures though the wolves of Na''em do not view them like such. They are more aligned to "energy" and fluctuations in this "energy" are what the wolves of Na''em struggle to keep equal.

For example, the Dread Spirit both symbolizes life and death - bringing the former in good days and bringing the latter in bad days. Wolves that believe in God(s) may be interpreted by wolves who believe in the pack's core values as referring to Spirits. The only Spirit that they know has a physical form is the Dread Spirit - which is embodied in the shape of a turkey vulture.



Ghosts

 The Ghosts refer to the souls and spirits of those that have died and were unable to find their way to the afterlife - trapped forever to roam the earth. They are viewed as evil for the souls are unhappy with the living for making them stay tied to the earth for whatever reason (such as for the Na''em it would be the lack of a Song turning the soul into a Ghost) and wish to take vengeance on the living.

This is the equivalent of the afterlife that those who had committed crimes or were bad end up - as ghosts. These Ghosts can be appeased temporarily by exorcism or by attempting to quell their foul feelings but they cannot be banished forever in the eyes of Na''em wolves. So they are best avoided.


Song for the Ancestors
WoLF: Song For Our Ancestors by DasChocolate

































Practices and Omens

 Please note that all ceremonies, omens and practices are not required of members of the pack.These are just suggestions should you wish to play more in-depth into the pack culture.



The Allowance Ceremony: 


    When a wolf chooses to join the Na''emmai but for some reason or another are unable to find their Song, they must go through the Allowance Ceremony in order to become accepted. This Ceremony differs from others in that it is focused less on the Song and moreso on the reaction of the Ancestors and Spirits toward the wolf that wishes to join the Na''emmai. All of the Medicine Wolves as well as the Council and Coven gather in the Place of Life with the wolf who wishes to remain in the pack as a member without posessing a Song. The wolves encircle the tested wolf and the Medicine Wolves enter a trance through the use of hallucinogens in order to reach the Ancestors. Each wolf's meeting with the Ancestors are individualized as they ask the Ancestor(s) they meet in their trance about the wolf's Song and if they will be accepted in the Afterlife without one. Once each wolf comes out of the trance, they discuss out loud their experiences and whether the Ancestor(s) they met agree that the Allowed wolf can join. Depending on the votes of the Ancestors, the ceremony moves onto the next part.
    The Council now move in to ask the prospective wolf a series of questions similar to the types of questions that are asked of the prospective Coven. These questions are designed around making sure that the wolf would be a good addition to the pack and that they are willing and able to put the pack above their own self-interest. Once this is determined the Council will now sound off their approval, moving the ceremony onto the last section of the process.
    This last part of the ceremony falls onto the shoulders of the Coven who circles the wolf starting the Song that one sings when joining the Council but with a change at the end: "In one as one we serve Na''emmai. In one as one I serve my Na''emmai. In one as one I serve my Na''emmai to the fullest in humblest of terms. In this I promise to Na''emmai. In this I promise humility." After, the wolf joining starts up the Song second in the round followed by the Council and finally the Medicine Wolves. At the end of the Singing, the new wolf is brought to the Place of Spirits and asked to find a rare herb in the area and return with it to the Coven. Once this final step is completed can the wolf without a Song become a full member of the Na''emmai though they may be referred to as the Allowed on occasion. From that point on, the wolf is a full member though they have special ceremonies of their own in correspondence to other ceremonies that are normally performed with the use of a wolf's Song.



Exorcisms:


    While the wolves of Na''emmai do not believe that ghosts can be driven out permanently, they do believe that exorcism can cause the Ghosts to "retreat" or "subdue" in the presence of the wolf or wolves that perform the exorcism. Medicine Wolves gather up salts collected from the Seething Earth as well as sharp-smelling herbs that cause hallucinations and gastric distress before embarking on this quest. The mildly poisonous plants are ingested before starting the ritual; once the wolf is able to "see" the Ghosts, they toss the salt at the earth-bound souls and Sing the prayer to the Ancestors: "As every Song has a beginning, so too it shall have an end. But the Song of Life continues when we return to our Ancestors as the Song of the Afterlife begins to be sung again and again." However, they continue with this appeasement to the Ghost who is forever trapped unable to reach the afterlife: "You, dear friend, be appeased by my gift. Your spirit alone I cannot lift - let me pass for it is not I who trap you here but those who let you depart unprepared." These lyrics are sung over and over again until the Ghost(s) disperse.
    Usually by this time the hallucinogenic properties of the herb wears off and the wolf will continue with whatever task they need done or bring in the Na''emmai who were looking for safe passage. It is believed that an exorcism can last up to five days though sometimes the Ghosts are believed to have returned in less than one sunrise.



Cleansing:


    Certain omens of ill-will or ill-luck can be cleansed of the bad luck put on them by seeing the sign. They can also be cleansed if they have had a stroke of ill-luck that seems to have no end. The wolf wishing to be cleansed must seek out a Medicine Wolf in order to have the ritual performed. The Medicine wolf then gives the wolf with bad luck a herb that heightens the senses and lowers their hunger while also sprinkling the wolf with the salt that is obtained by Seething Earth. Then the Medicine Wolf then sings the Song of Cleansing: "Ancestors we Sing your praise and ask you to speak with the Spirits on behalf of our kin. Let the balance return and fix the damage that burns this soul."The wolf with ill-luck is then indicated to drink from the water in the Place of the Spirits before returning to the den site. By then, it is believed the wolf should be cleansed of the ill-will or ill-luck pressed upon it.



Shaming Oneself/Shaming Pride:


    One of the more peculiar practices of Na''emmai is the practice of "shaming" a caught prey or completed task. When a wolf performs a task or hunt and returns to the pack, they are expected to be humble and not boastful - showing their humility by shaming themselves in their own words. This can be anywhere from claiming their catch was a pittance to that their completed task was poorly executed in some way. This humility does not mean that they have not done well - in fact, the wolves of Na''emmai will bemore critical if they do an excellent job than when they had done poorly. Wolves that return boastful or prideful are ostracized and shunned until they display proper humility for their work, which is the opposite of what most packs may do in a similar situation.
    Wolves are also not praised or rewarded for humility with words to increase their pride, but rather words that encourage that tomorrow will be a better day or criticizing the environment may be given. This practice has a positive end however; it squashes one's ability to develop self pride and individual purpose against those in the pack. Depending on the level of boasting, the Council or Coven may bring it upon themselves to criticize the boasting wolf and send them away from the pack as a mark of shame for their sense of pride but this almost never happens except in particularly difficult cases. The Coven however is the most criticized should they ever boast in order for them to never forget that the pack comes before their own life and happiness.



Alone we fail, together we succeed:


    Another peculiar practice of native-born Na''emmai is their utter lack of understanding of competition and self-success. They are taught from a young age to work together and in conjunction with "shaming" they develop a great need to make sure no one is left without, working together to solve problems and protect one another at all costs. Most hunting and tasks are performed in at the very least pairs though larger hunting groups or task groups is not uncommon either. Young are greatly encouraged to meet one another and play games involving teamwork for success rather than to compete against one another. Individuals who act alone are greatly ostracized and even shunned by the rest of the pack for being too individualized. Though while individuality is not particularly discouraged, it is not encouraged by any extent. Despite this, wolves who have a strong sense of self and purpose can still attain a greater purpose within the pack.



The Stripping of the Coven:


    Once the Coven is selected and the wolf agrees, they go on a long journey to the Place of Life alone in order to contemplate their place within the pack and to cast off their worldly chains in order to fully invest themselves into the lives of those in the pack. Many Covens will self-mutilate in order to take away the things they desire most in order to better serve the pack so that there is no going back on the promises they made to those they will now serve though this is not always the case. In another culture, this would look more like a demotion or hazing as they strip themselves of sight or hearing and even mutilate themselves so they can never reproduce again. But the worse a Coven treats themselves during this process, the more it is seen they will look out for the better of the pack - for no worldly beasts will take them away from those whose lives should be considered most important. Should a Coven wish to blind/deafen themselves a Council member will accompany them in order to help teach them how to deal without that sense. Covens are expected to be the most humble and self-insulting when hunting/working for the pack but this is a burden they carry with pride and most never look back on what they lost.



The True Sign


    When the sun and moon are both in the sky without interfering with one another by making eclipses or partial eclipses, this is seen as a sign of good fortune and bounty to come. Great thanks to the Spirits are made and prey is hunted and left just outside the territory to keep the Dread Spirit appeased. Many wolves welcome this time by throwing their voices to the sky and Singing their own Songs as loud as they can to ask the Ancestors for good energy and fortune in their lives. If there are tasks or trades to happen that day, the Na''emmai will feel more confident of these being fruitful for the pack. Should there be nothing planned, the Coven will often hold a feast after the offering to the Dread Spirit is made. Oftentimes marriages are made during these days or pups conceived for with such good fortune, the start of a life is welcomed. This is also the sign the wolves use when choosing the new Path.



Black Day-Night:


    The coming of the Black Day-Night is thought to be a terrible sign of things to come. When the moon covers the sun in a solar eclipse, be it partial or full, the wolves believe it is the Ghosts threatening to take over their homeland and take their vengeance on the living. It is the sign that most often drives the nomads to abandon their current Path and try to find a new one in order to flee from the approaching doom of the Ghosts. They will travel for many days and many nights until the day comes that both the sun and the moon can be seen together in the sky again without being followed by the Black Day-Night. Once they find this new place, they then seek out the Path they will take to their seasonal locations before deciding on their territory. It can take up to a year or more before their entire territory is selected and marked.



Blood Water


    It is said that when the water turns red along with the sky it is a sign that the Ghosts on the earth are angry. The wolf who sees the omen is expected to go to the Medicine Wolf of the Council and attempt to cleanse themselves so that the Ghosts do not come after them. This is primarily why the pack does not have their main campsite with unshadowed water.



The Dread Spirit


    The Dread Spirit is the Spirit of Death and Life and it exists in the form of turkey vultures. Normally seen as a good sign, especially when they are feeding on a leftover or dead carcass, it is seen as a sign of death to come should they be spotted flying and no body or carcass is found where they are circling. Medicine Wolves who see this sign do their best to chase the Spirit away or appease it by giving the vultures fresh prey to feed upon. Should the vultures not take the given meat, it is thought that great famine or disease will come to the pack and they prepare for the great trial that is to come.



Abandoning the Unknown:


    Unfortunately their grand fear of Ghosts leads to a lesser compassionate side of their culture. Should they find a stranger sick and or dying to which they cannot help them recover from, they will carry the wolf out of the pack's claimed territory and leave them to die. They will also take pups whose Song is unable to be discovered to neighboring packs that they feel will take the pups in and howl a trade greeting before disappearing. They will return to see if the pup was taken in - if not they will try again until all options are exhausted before abandoning the pup in a loner's den. While it is seen as not compassionate, it also serves to protect the pack from diseases that spread like wildfire from other wolves.



The Choosing of the Path


    When the Na''em leave their previous traveling paths for new ones they usually do so for various reasons - the Black Day-Night, herds moving on, unusually harsh winters/summers, changing water sources, etc. If one of these variables presents a hazard to their livelihood, the Coven and Council will meet and discuss the needs of the pack as well as attempt to figure out which is the best direction to travel to find a new homeland. Sometimes the Council Medicine Wolf will go to the Place of Life and attempt to speak to the Ancestors through hallucinogenic-induced dreaming before returning with what they had discovered. Very rarely will they return with a request to stay for another Pilgrimage but often return saying that the Na''emmai should leave. Once their direction is chosen and set, the Coven and Council reconvene and vote on whether or not they should leave or attempt to hold out longer in their current homeland. In the case where the Coven and Council are at even odds for staying or leaving, the assume they should leave and move to propose the new Choosing to the pack.
    Once the decision is made, the Coven and Council propose the move to the current Na''emmai for their opinions as well. No one is forced to join the new Choosing of the Path though those that remain are only Na''emmai in name only - the Coven and Council leave them behind. Just like in the Pilgrimage, the wolves going are then assembled in the line that will take them to their new home. They will then walk for many days and many nights until the True Sign lets them know that they are where they belong (the moon and sun occupying the sky simultaneously). After that point, the search for the new Places of Life begin and the new territories are mapped out. This may take a year or longer. But once established, they return to their old ways - migrating with the seasons and practicing their beliefs without harassment.

ROLES

While Na''emmai do not have a formal understanding of ranks the way other packs do, there still exists a small level of hierarchy within the pack. Those who are learning a task are lower ranked than those already familiar with the task. Those of the highest task "ranking" are the organizers as well as the trainers and they enforce the rituals of the pack to an extent. However there is no real system to ranking up except completion of training and level of humility as well as prowess. The more humbled and skilled the wolf is, the higher they are "rank" wise. However Na''emmai do not truly value rank in the way other packs do; their hierarchy is much more loose and familial than other packs. There is no eating order as most food is shared equally with those able and unable to hunt for themselves.

There are two events in the lives of Na''emmai that is similar to ranking ceremonies and that is the Tasking and the Coming of Age ceremonies.



The Tasking:


    When a pup reaches Juvenile age, then the pups is allowed to choose the Task they would like to hold for the the remainder of their tenure in the pack. However, they may change their task at any time should they find that they cannot serve the pack best in the Task they had chosen. To mark the Tasking, the Council bring the young Juveniles to the Place of Life with the rest of the pack and have them stand in the center. They ask the pups in order from first borne to last borne to sing their Song. When the wolf finishes their first Singing, silence rings around the clearing as the wolf is given the chance to Choose their Task. To Choose, they walk up to the Council Member (or Coven if no ranking task member exists) and announces to the pack their choice by starting the Song with these words: "I implore to you Ancestors that (task) is my place of Na''emmai. Take me in and teach me well..." Then they are expected to start to sing their Song. The rest of the wolves strike up the wolves Song, first their siblings, then their parents, then the rest of the pack before finally the Coven joins in to confirm. This process is repeated until all Juveniles are assigned in this way.
    For adults who were never Tasked or are changing Tasks, they partake in the same ceremony but without others awaiting to be assigned along with them.



The Coming of Age:


    This Ceremony happens whether or not a wolf in the pack is able to be Tasked or not. Once a wolf stops growing and is ready for their first season as a young adult, they are given this ceremony along with the rest of their siblings or other young wolves aging at a similar time. Like the Tasking Ceremony, the young adult wolves coming of age are brought to the Place of Life and encircled by the rest of the pack. This one is different from the Tasking Ceremony for the wolves as there is no Choosing but the Coven begins singing the Song of the Eldest and the rest of the pack picks up the Song in a round. Once that wolf's song is brought back to the Coven the next wolf's Song is started and the round continues in this way until all wolves' Songs have been sung. Upon reaching the last round the voices carry to bring in the Song of the Na''emmai: "And here we stand, again and again, the roamers of the earth. And here we go, again and again, in unity as Na''emmai." At the last, the wolves rush forward with the newly anointed "adults" leading a pack hunt to bring back a buffalo for the pack to prove their unity with the rest of the Na''emmai.

TASK DESCRIPTIONS

For ideas for RPs for each task (or lack thereof) please view the task prompts here!

Coven: The chosen Alpha of the Pack. As explained above, they are more submissive than the average Alpha - leading from behind rather than in front. There is never a breeding pair for the Alpha position as the Coven must give up family to become Coven.

Council: Not actually a task, but more of a selected role from among the Betas of the pack. A wolf may also be selected if not actually a Beta in times of great need though that wolf may be demoted to their previous rank at any time should a Beta-ranked wolf become available. (Note - these are hand-selected; you cannot apply for this position alone) These wolves act as the deciding force of the pack from when to start on the Pilgrimage to whether or not a wolf may be accepted into the pack or married into. Members that are promoted to Council must have a Song. Wolves without one cannot be part of the Na''emmai Council.

Medicine Wolf: Bullet; YellowDemand MediumBullet; Yellow
One of the most important roles within the pack, a Medicine wolf is the keeper of the medicinal ways of the pack. They use many herbal pastes and mixes for healing but they are also psychological healers as well, acting in a way to purify and ease the mind and soul through chanting and magical items. They are also the ones who are consulted on the discovery or encounters with Omens as a Medicine wolf has the deepest and closest relationship with the Ancestors and Spirits. During times of dire illness, a Medicine wolf will go into a trance using wild garlic to enter an elevated state of being. The more these wolves utilize trance-inducing medicines, the shorter their life expectancy is. Medicine wolves rarely reach Aged Adult age, though it is possible. The Council member from this task is also the one who will go out to fend off the spirits and help set the Path using a trance to see if the new pack lands are suitable to live on.

Storykeeper: Bullet; GreenDemand HighBullet; Green
The wolves that keep the Songs of the pack alive and in memory, though it is not possible for every wolf’s memory to be preserved for all eternity, they will at least be preserved for their life within the pack. These wolves are also responsible for weaving the Songs of the pack’s history and these are kept and shared with the young of the pack. Storykeepers also may be found traversing the reserve, trading supplies to other packs in return for the tales and lore of said packs. Storykeepers will then weave Songs about these discoveries to be shared with the pack upon their creation. This is how Na''em keeps the memory of those they have met in their travels alive. The Council member from this task is the one who keeps all the stories and Songs, sharing the Songs and Stories of the past to those within the pack and newcomers to the pack. They also arrange the members who wish to join to contemplate their song by sharing the Songs about their culture and life. When there no Elders, Storykeepers take on the responsibility of watching pups and rearing young.

Merchants: Bullet; YellowDemand MediumBullet; Yellow
These wolves are those who typically hunt for the pack but also can be found traversing the reserve in times of great surplus, trading kills or herbs for other things that are in short supply within the heart of the territory. These wolves often represent the face of the pack and are most heavily self-critical within the pack when food is brought back to the pack. This is in order for them to always be humble in the face of others. They also act in a lesser capacity as spies, watching the activities of the other packs from afar and alerting the Council and Coven to any unrest that may be occuring nearby. Both Merchants and Travellers work together as border-patrol enforcers.The Council member of this task is responsible for keeping tabs of the pack's surpluses and needs as well as remembering the packs and wolves that they trust to trade with and how to properly contact these packs.

Travellers: Bullet; YellowDemand MediumBullet; Yellow
While this is a term used for temporary pack members and strangers this also represent a class of wolves within the pack. Travellers are the wolves who travel ahead and behind the pack during nomadic movement as well as the ones who send messages to other packs. They act in a main capacity as spies to a certain extent - bringing news about other packs and their needs. These wolves may also act in a lesser capacity as hunters, especially in times of need. When traveling with the pack, they are the warriors; kept in the best shape due to their wandering lives and their typically stockier builds. If Na''emmai ever are threatened it is the Travellers that are first to the defense of their home. Both Merchants and Travellers work together as border-patrol enforcers. The Council member of this task is responsible for keeping tabs of the other packs' needs and surpluses for better use of trade avenues as well as keeping information about packs that may pose a threat to the ways of the Na''emmai.

Elders: Bullet; YellowDemand MediumBullet; Yellow
While not an official task, those who are older adults may apply to this task instead of as another task. Elders are revered for their wisdom and are free to rest upon becoming an Elder. Elders of higher rank are more respected. They are expected to help enforce the rules of the pack as well as make sure that the young are brought up properly. They are the caretakers of the pack and babysit pups who need to be looked after. Wolves that are somehow disabled or infirmed for long periods are free to join the Elders as well be it temporarily or permanently. Wolves in Elder tasks are not viewed any differently than those with a traditional task. The Council Elder serves as a tie breaker in decisions for the pack though they have no real obligations besides that status.

RANKS

Wolf Count: 20
    Females: 10 | Males: 10

Tier 0 (and pups) - The Na''emmai

Wolves who hold no task are merely called by the name of the wolves in the pack. They are taught how to behave as well as expected to assist in all other tasks. This task includes pups as they may not advance until juvenile age.
  • Pups / Juveniles: 
  • Taskless: 

Tier 1 - The Tasked
Lowest rank of the tasked wolves. They are taught the skills needed to advance as well as taught how to behave when completing tasks.
  • Medicine Wolf: 
  • Storykeeper: 
  • Merchants: 
  • Travellers: 
  • Elders:

Tier 2 - Journeyman
Mid-ranking wolves in their tasks. They usually join hunts managed by higher ranking wolves as well as help teach newcomers to their tasks.
  • Medicine Wolf: 
  • Storykeeper:
  • Merchants:
  • Travellers:  
  • Elders:  

Tier 3 - Senior
Second ranking wolves in their tasks besides Council members. They oversee those below them as well as help teach newcomers to their tasks.
  • Medicine Wolf:
  • Storykeeper: 
  • Merchants:
  • Travellers: 
  • Elders: 

Tier 4 - Adept
Highest ranking wolves in their tasks besides Council members. They oversee those below them as well as help teach newcomers to their tasks. They also assign duties to the higher ranking members below them.
  • Medicine Wolf:
  • Storykeeper: 
  • Merchants:
  • Travellers: 
  • Elders: 

Selected Rank - Council
Hand-selected wolves from the tasks of the pack that help the Coven run the pack. These wolves are usually Beta-ranked before being selected.





Tier 5 - Coven
The Alpha of the Pack and the one who sacrifices all for every member of Na''em.


Traitors

 none

The Ancestors and Ghosts

 none


















.:The Pilgrimmage:. by lilwyverngirl


"Humility is not thinking less of yourself, it's thinking of yourself less."



Na"em Pack belongs to lilwyverngirl 






Β© 2016 - 2024 WolvesofLunarForest
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Ylur's avatar
Quick question QWQ When I have a 6 months pup, which rank I can choose? QWQ